Basements and Braunsteins

Prelims for The Great Game

Starting the Campaign

This post is to overview a new AD&D 1e campaign I will be starting. It will be run the rules-as-written and will be inspired by the core precepts of the #brosr, which are:

  1. 1:1 Jeffro-Gygaxian Timekeeping
  2. Chantsonian-Style Patrons
  3. RAW – DMG, PHB, MM, FF, DD, and Gamma World
  4. Appendix N
  5. Memes
  6. Lifting

What is a TTRPG and a D&D Campaign?

BDubs has an excellent blog post outlining Alexander Macris’ classifications—Arbiter of Worlds—of Collective, Competitive-Collective, and Individualist as the three basic social-dynamic styles a campaign takes on. Most of the time, these rules are understood implicitly among friends who have gamed together for years, but:

“Macris correctly states that most big arguments between players and/or the DM during a TTRPG campaign are because different players prefer one of the below styles more than the one being run by the crew as a whole.”

Here is BDubs’ paraphrase of the social rules for each:

BDubs explains how the #brosr formula allows campaigns to run all three social-dynamic styles simultaneously. This permits over-the-top PvP antics. For another example, see Jeffro’s recent Trollopulous campaign, The Secret History of Trollopulous.


What is a Patron Player?

Patrons are powerful characters who own domains (castle, monastery, thieves’ den, druid’s grotto, etc.), armies, or have high political influence—or a combination. Patrons can:

Each Patron has hidden agendas and may compete with others. They can enlist PCs to work for them or spy on other Patrons. Actions may influence deities’ favor.

Patrons do not need to attend weekly sessions. They only need to stay informed and send orders to the DM once or twice a week. Patrons act as mini-DMs for their domain and may create quests.

During active sessions, the DM plays the Patron, acting as the Patron would or following their orders. Sometimes, decisions can be deferred for direct input from the Patron.

Citizen Patrons

Inspired by non-players reacting to Jeffro’s Trollopulous Twitter campaign, citizen patrons are participants who don’t run a faction or PC. They exist in the city of Krozpont, spreading rumors, memes, and following the campaign in real time.


1:1 Timekeeping – Is it a Big Deal?

Yes.

Original D&D emphasizes recording game time for each PC. In AD&D:

“You cannot have a meaningful campaign if strict time records are not kept.” (p. 37 DMG)

Variable Timekeeping (VTK)

Jeffro-Gygaxian Timekeeping

“During a campaign session, players control time. They travel, explore, fight, or rest. Outside sessions, they don’t control time. The campaign calendar moves with the real-world calendar.” – Chanticleer blog

Adhering to 1:1 timekeeping seems limiting, but it encourages strategic planning. For example:

Conclusion: Jeffro-Gygaxian Timekeeping is superior because it:


What is Downtime?

Downtime occurs between sessions and allows PCs to:

“Downtime gives the players freedom to pursue side goals and flesh out their characters without taking up session time.”

It also allows the world to react to PCs and enables Patrons to implement plans.

During downtime, Patrons may:

Patrons may communicate with PCs, conveying information, requesting help, or offering praise.


The Importance of Information

BDubs emphasizes the “fog-of-war” and the importance of information in Patron 1:1 style play. Reading his blog is highly recommended.


Further Reading

Everything I know about TTRPGs comes from Gygax or these great sources:



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#1e #BDubs #Jeffro #brosr #rules and theory